Alien Function

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3 stars
Surreal indie adventure game with surprising depth

Sometimes I pick up indie games that look just weird enough to be interesting. Alien Function is definitely such a game. It is part of a series featuring the same cast of characters, but it works as a standalone story.

You play a guy named Typhil, who works as an agricultural technician on a starship that seems to have no aim or purpose other than to maximize its production of rutabagas.

The first half of the game could be described as a “daily grind simulator”, in which you are assigned various technical tasks related to rutabaga production: optimize fertilizer output, manage pest control, and so on. You do this by piecing together clues on a virtual desktop that looks kind of like Windows 95.

Through limited interactions with your colleagues on the starship (who are dressed like they escaped from a fantasy RPG) you become aware of a series of crew member disappearances. Eventually, a colleague teaches you hacking skills, and you start to snoop around in the ship’s private data stores…


You have to have a certain amount of respect for a game that puts a unicorn in the holding cell of a starship. (Credit: Stand Off Software. Fair use.)

The gameplay is a combination of 3D point-and-click with puzzle elements. There is no hint system, and there is only autosave, but I never got into a dead end where I could no longer progress. I finished the game without a walkthrough in about 4 hours—indeed, its’s so obscure that no walkthrough appears to exist as of this writing.

Astonishingly, Alien Function is fully voice-acted. While nobody is going to win any awards for it, I never found it grating (well, almost never—one character sounds constantly annoyed, but I think she is supposed to).

The story doesn’t hold any dramatic surprises, and the mid-2000s quality 3D graphics (pieced together from various assets), combined with some drawn out puzzles, make it difficult to truly recommend the game. As an indie passion project that delivers 4-5 hours of surreal playtime, it’s still an achievement. If you do pick it up, make sure to start with the tutorial, which is both funny and important to understand the game’s controls.