House

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3 stars
A looping horror action adventure that demands high frustration tolerance

If you’ve ever played one of the classic Sierra point and click adventure games (e.g., Space Quest) and thought “Gee, the one thing this game really needs to be more fun is more random ways to die!”, then House may be your personal game of the year.

You’re a young girl in the eponymous house which is, of course, haunted. Every day you awaken in a home that is newly trying to kill you and your family. Will you save everyone, or will you be the one who does the killing?

The game uses very simple but expressive pixel art, with special attention to death and gore animations. You walk from room to room, pick up items and weapons, and pursue one of the multiple endings. If you die (which you will, many times), you wake up again.

The main character faces a giant rat-like creature in a dark room. She is holding a knife.
The rodent of unusual size in the basement is the least of your problems. (Credit: Bark Bark Games. Fair use.)

This is an action-adventure—timing and precision do matter. Each run only takes a few minutes, and some aspects of the environment change subtly over time. To survive, you have to make mental (or written) note of what you’ve tried, and where you’ve died.

The game has received many positive reviews on Steam (fluctuating between “Very Positive” and “Overwhelmingly Positive”). I spent about an hour with it before getting frustrated by the repetition and heading to YouTube to watch the endings. Don’t let my experience dissuade you, though. There is a lot to discover in this $5 game, including interesting details about each character—if you don’t mind dying many times in a short loop.