Review: Pumpkin Eater
Pumpkin Eater is a kinetic visual novel, which means that it’s a story with art and sound, but with no player choices. The $2 regular sales price suggests a short story, and indeed I finished it in about 30 minutes.
Given how short it is, I don’t want to give too much away. In a nutshell, it’s about a family who loses a child in an accident but cannot let go. What follows is a tale of decay and insanity, told in (the authors assert) a medically accurate manner.
The characters and backgrounds are lovingly painted in watercolor, which creates a contrast with the story’s morbid content. (Credit: thugzilladev. Fair use.)
I appreciate attempts to demystify death, even if it’s done in the form of a horror story. Ultimately, that seems to the point of the game, which comes complete with a glossary.
The story is engaging, and it uses music and sound effects well. It won’t scare your pants off, but it might make you lose your appetite. It is also likely to stay with you. 3.5 stars, rounded up.