Review: If On A Winter's Night, Four Travelers

5 stars
Behind one mask after another, the stories of troubled souls

If On A Winter’s Night, Four Travelers is a gift—literally. The indie game by Laura Hunt and Thomas Möhring is completely free, but you could easily mistake it for a commercial title. Its pixel art compares favorably both to classic point and click adventure games by LucasArts, and to modern ones like Kathy Rain. Möhring’s other credits include stunning concept art for the Netflix show The Queen’s Gambit, and each scene in the game feels like a small work of art in its own right.

The four titular travelers meet at a masquerade ball that takes place on a train in the late 1920s. Most of the story is told through flashbacks in which you experience a defining episode in the life of one of them. Behind their masks are troubled souls—as the player, can we only experience their stories, or change them? Like Italo Calvino’s book that inspired the game’s title, the game suggests that we interrogate it, not merely consume it.

This is not a lighthearted romp—think I Have No Mouth, But I Must Scream, not Monkey Island. You’ll be confronted with themes like mental illness and homophobia, and with graphic depictions of violence. Hunt and Möhring invite us to put on a mask and imagine the lives of these characters, whose worlds come alive in the game’s art and music. For the soundtrack, the developers have drawn on freely available recordings of classical music and songs from the depicted era.

The protagonist of one of the stories walks through a dark hallway and knocks on a door. Light fills the hallway as a woman opens it.
Lighting effects and subtle animations make even small scenes, like this brief encounter in a hallway, highly memorable. (Credit: Laura Hunt and Thomas Möhring. Fair use.)

There are small puzzles you have to solve to advance in the story, but none are likely to stump you for very long. That’s in part because there’s no inventory—you occasionally have to pick up an item, but you then immediately use it elsewhere in the scene. It’s point and click reduced to its essence.

With these simple mechanics, the game achieves surprising depth. For example, in the first story, you choose whether to interpret a telegram you have received from a lover positively or negatively. Depending on your choice, many subsequent interactions and observations will be different. In another story, you have to pay attention to sounds and voices instead of hunting for pixels.

Hunt and Möhring have made it clear that they do not want to be paid for the game, but they have suggested that an artbook and soundtrack may become available for purchase at a later date. If On A Winter’s Night, Four Travelers, then, is like a book you can pick up at any time from the library called the Internet. If you’re in the mood for a story that shows a little more darkness than light, I strongly encourage you to check it out.