Review: Super Hexagon
Some games are pure perfection. Tetris on the original Game Boy comes to mind. Super Hexagon by Terry Cavanagh (a $3 indie title w/ cult status) is another such game. It’s almost a trainer for achieving flow state.
You pivot a triangle between rapidly approaching walls that will immediately crush you upon collision. To survive, you must learn repeating patterns and keep your reaction speed high.
Chances are you’ll crash and burn after a few seconds. And again. And again. The game design is optimized to keep you playing: restarts are instantaneous, and the (excellent) chiptune music shifts a little bit on each restart to keep things interesting. A few seconds may turn into hours before you notice.
This screen, which you will see a lot, shows your current and best score for the level you’re playing. (Credit: Terry Cavanagh. Fair use.)
You are almost certainly going to beat the game’s first couple of levels if you keep trying. When you do, it feels incredibly rewarding. At the same time, while staring at triangles and hexagons for an hour, it can be hard to shake the feeling that you’re in some sci-fi story in which your brain has been hijacked to serve a terrible purpose.
Even if you normally don’t like twitchy games, Super Hexagon may surprise you with its elegant simplicity. Unless you have an aversion to flashing lights and colors, I highly recommend giving it a spin. I come back to it at least once a year.