1 star
Uninspiring exploration of form

A depiciton of scenes with minimalist graphics and some objects in places/situations that are out of the ordinary. The only interaction happens at pauses where you are forced to click flashing objects to move to the next segment.

I made it through 3 uninspiring scenes before tapping out. I found the style interesting, but it didn’t go anywhere. The scenes aren’t pretty enough to be appreciated solely for beauty and I found no insight in the places forms were changed from the ordinary.


4 stars
Entertaining Quasiprogramming Game

Gladiabots is a strategy game where you program a team of robots to win battles. There is 3 different game modes, elimination, domination and collection. The single player is lengthy with many levels of increasing difficulty with the layout of the arena and enemy team varying enough to keep it interesting.

The gameplay is half programming, half watching your team do battle. The programming is easy to get started with as every thing is done visually. You layout commands with the leftmost having the most priority. As you try to make your robots behavior more specific, the visual programming becomes a hinderence and anybody whos written code will be yearning to play the game by actually programming. Watching the battles stays fairly entertaining since you can speed up or slow down to only watch the parts that show if your programming is working.

There’s definitely bugs where the game doesn’t execute the programming properly, but they’re rare enough not to impact gameplay. The game also wants you to sign into an account to share your score and will ask you to sign in after EVERY game if you don’t. The game also comes with data collection for the Unreal engine turned on. On Linux, you can see the settings in .config/unity3d/GFX47/Gladiabots/prefs. There was no notice about this either. I only happened to find it while trying to debug a bad build of the game.

     <pref name="data.analyticsEnabled" type="int">1</pref>
    <pref name="data.deviceStatsEnabled" type="int">1</pref>
    <pref name="data.limitUserTracking" type="int">0</pref>
    <pref name="data.optOut" type="int">0</pref>
    <pref name="data.performanceReportingEnabled" type="int">1</pref>
    <pref name="unity.cloud_userid" type="string">ZGVlOTlkNDBhYzc0NzQzNGE5NThiN2JhOThiMGYyZDk=</pref>
    <pref name="unity.player_session_count" type="string">MTE=</pref>
    <pref name="unity.player_sessionid" type="string">MTYxNTUyNjIwOTAyNzUzOTA3OQ==</pref>

Unplayed: Multiplayer, Collection Mode

Overall, its worth a play.


3 stars
Better alternatives elsewhere

Republic wireless is a unqiue cell service provider. They use an always on app to provide service through a combination of cell and VOIP. They only provide service to certain phone models that are listed on their site.

Cost

The prices are good if you use less than 2GBs of data, 2GBs and unlimited talk and text is $25.

Service

Coverage has been fine since they use brand name cell networks to provide coverage. They route all service through WiFi when possible so you always have good service at hotspots.

Gotchas

Republic tries to hide the magic they do behind the scenes to provide low cost service which has led me to run into some weird cases where I had issues.

  • Phone numbers are classified as landline
    • venmo won’t allow you to register non-mobile number
  • calls are routed through underlying numbers that serve multiple endusers
    • gotten multiple calls that seem meant for other people, unclear if for my number or the underlying number
  • app controls your service
  • You must be on latest version of Android for your device for activation
    • running a version of android that is NEWER than what the manufacturer has released will be rejected, they verify this using build id property

Verdict

Service has worked well the majority of time for low cost. The problem is that other providers have plans for similar cost that don’t require dealing with all the weird gotchas that come with Republic’s service.

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